Bugtraq mailing list archives

Re: Why you should avoid world-writable directories


From: wpaul () CTR COLUMBIA EDU (Bill Paul)
Date: Sat, 26 Dec 1998 17:19:25 -0500


Of all the gin joints in all the towns in all the world, Jason Thorpe had
to walk into mine and say:

On Thu, 24 Dec 1998 00:50:48 -0800
 Jason Thorpe <thorpej () nas nasa gov> wrote:

 > On Wed, 23 Dec 1998 09:28:35 +1100
 >  Darren Reed <avalon () coombs anu edu au> wrote:
 >
 >  > In a way, that is exactly the type of thing he is referring to, BUT,
 >  > LOCAL_CREDS must be supplied to be received as opposed to just "looked up"
 >  > with getpeeruid() (my understanding anyway).
 >
 > Yes, they are a control message.  This works well for SOCK_DGRAM, but
 > not as well for SOCK_STREAM, since w/ SOCK_STREAM you can connect and
 > then never send any data, thus the task wanting the credentials never
 > gets them.

Actually, let me clarify this just a little.  I was pretty tired when I
wrote that reply :-)

The credentials are supplied by the kernel.  The kernel prevents the
sender from supplying them, for obvious reasons.  Upon reception of
any datagram on a LOCAL_CREDS-enabled socket, the credentials are
available in a control message.  There is one credentials message per
datagram if the option is enabled.

For stream sockets, the credentials are supplied only once, when the
sender first sends data.  If the sender never sends data, the receiver
never recieves the credentials.

When I tried to implement this for FreeBSD (mainly so that I could
get keyserv to work without keyenvoy), I took something of a shortcut
by having the credentials filled in by unp_internalize() in uipc_usrreq.c.
This has the side effect of requiring the caller to use sendmsg() if it
wants to send credentials to the process on the other side (which also
needs to use recvmsg() to receive them). You can use sendmsg() with either
a SOCK_DGRAM or SOCK_STREAM socket, so you end up with credentials sent
every time the caller transmits data regardless of the socket type.

This requires some extra work on the part of the caller: it must
set up the msghdr struct to use with sendmsg() and it has to pretend
to send its credentials as a control message, however the actual
credentials are filled in by the kernel regardless of what the caller
tries to send (i.e. it can try to lie about its identity, but the
kernel will blow its cover).

A properly written receiving process will always use recvmsg() to
read data from the caller and will insist that control message of type
CMSG_CREDS be present with each transmission, otherwise it will drop
the data on the floor. This means that if the caller tries to send
data using write() the receiver will ignore it since, while the data
will get through, there will be no ancillary data with it.

In any case, if you (the receiver) enable LOCAL_CREDS on the socket, the
only work you have to do is the receive of the control message and parsing
of it.  The sending application does no additional work.  It is out of the
loop as far as the sending of credentials is concerned.

The version I wrote doesn't require a socket option to be set, however
it does require the sender to do additional work by using sendmsg()
and sending an empty creds structure to be filled in by the kernel
each time that it transmits data. I'm sure somebody will take great
pleasure in explaining to me why I was an idiot to make it work like
this, however it seemed like the best approach at the time, given that
I was trying to implement something that would work well with RPC.
I was also trying to keep the kernel modifications as small as possible.

I don't really see any value in getpeeruid() since it can _only_ apply
to Unix domain sockets.  Why invent a system call with no other use when
you can just use existing general-purpose interfaces?

A getpeeruid() syscall wouldn't perform the same function as the
LOCAL_CREDS option anyway, since it does not allow you to perform access
checks on a per-message basis, which is important given that UNIX allows
multiple processes to have descriptors pointing at the same socket.
Getpeeruid() would (at best) tell you who created a socket, but it
wouldn't tell you who sent a particular message over it.

-Bill

--
=============================================================================
-Bill Paul            (212) 854-6020 | System Manager, Master of Unix-Fu
Work:         wpaul () ctr columbia edu | Center for Telecommunications Research
Home:  wpaul () skynet ctr columbia edu | Columbia University, New York City
=============================================================================
"Mulder, toads just fell from the sky!" "I guess their parachutes didn't open."
=============================================================================



Current thread: