nanog mailing list archives
Re: Network for Sale
From: "Eric A. Hall" <ehall () ehsco com>
Date: Wed, 21 Feb 2001 13:03:43 -0800
RTT doesn't drive performance, (bw*delay)-loss does.
FWIW, the heavily interactive apps are more affected by RTT than they are by bandwidth. Network games are the new TELNET. They despise varying latency levels, and are generally oblivious to bandwidth. Your point is still mostly valid, in that the only thing they hate more than varying latency is packet loss, but if the network isn't losing packets then RTT does affect "perfomance" for the heavily interactive apps. Yours in hyper-technicality, Eric -- Eric A. Hall http://www.ehsco.com/ Internet Core Protocols http://www.oreilly.com/catalog/coreprot/
Current thread:
- Re: Network for Sale, (continued)
- Re: Network for Sale David Diaz (Feb 24)
- Re: Network for Sale John Butler (Feb 24)
- RE: Network for Sale Scott Patterson (Feb 24)
- Re: Network for Sale Daniel L. Golding (Feb 24)
- Re: Network for Sale Omachonu Ogali (Feb 24)
- RE: Network for Sale Przemyslaw Karwasiecki (Feb 24)
- RE: Network for Sale Brandon Ross (Feb 24)
- Re: Network for Sale Eric A. Hall (Feb 24)
- Re: Network for Sale Paul A Vixie (Feb 24)
- Re: Network for Sale Philippe Strauss (Feb 24)
- Re: Network for Sale Paul A Vixie (Feb 24)
- Re: Network for Sale davids (Feb 24)