nanog mailing list archives
Re: Broadening the IPv6 discussion
From: Kurtis Lindqvist <kurtis () kurtis pp se>
Date: Fri, 30 Aug 2002 11:54:40 +0200 (CEST)
with IPv6 (without NAT), server can just introduce client A's address to B, and let them video-chat directly. so game operators will be able to reduce the size of central server, and traffic to server will be decreased. so for game operators, IPv6 has major (commercial) benefit.Remember that for this to happen, you also need multicast. And since IPv4
Petri I think the point is that you actually don't need multicast to do it. For it to scale - yes. But not to do it. I guess that is also partly why multicast has not taken off.. - kurtis -
Current thread:
- Re: Broadening the IPv6 discussion, (continued)
- Re: Broadening the IPv6 discussion Kurtis Lindqvist (Aug 29)
- Re: Broadening the IPv6 discussion Petri Helenius (Aug 29)
- Re: Broadening the IPv6 discussion Kevin Oberman (Aug 29)
- Re: Broadening the IPv6 discussion Kurtis Lindqvist (Aug 30)
- Re: Broadening the IPv6 discussion Petri Helenius (Aug 30)
- Re: Broadening the IPv6 discussion Iljitsch van Beijnum (Aug 30)
- RE: Broadening the IPv6 discussion Jeroen Massar (Aug 30)
- RE: Broadening the IPv6 discussion Iljitsch van Beijnum (Aug 30)
- RE: Broadening the IPv6 discussion Jeroen Massar (Aug 30)
- Re: Broadening the IPv6 discussion Kurtis Lindqvist (Aug 30)
- Re: Broadening the IPv6 discussion Marshall Eubanks (Aug 30)