nanog mailing list archives

Re: IP DSCP across the Internet


From: Mike Hammett <nanog () ics-il net>
Date: Thu, 7 May 2015 06:46:00 -0500 (CDT)

That sounds like a rather poor implementation. What if they had more than one VoIP call? 

Seems like this thread has more FUD than real examples. 




----- 
Mike Hammett 
Intelligent Computing Solutions 
http://www.ics-il.com 

----- Original Message -----

From: "Mikael Abrahamsson" <swmike () swm pp se> 
To: "Mark Tinka" <mark.tinka () seacom mu> 
Cc: "nanog list" <nanog () nanog org> 
Sent: Thursday, May 7, 2015 4:32:52 AM 
Subject: Re: IP DSCP across the Internet 

On Wed, 6 May 2015, Mark Tinka wrote: 

With color-aware policing toward a customer in Uganda, any traffic 
coming from that peer in South Africa was getting dropped toward that 
customer in Uganda. After a very odd sequence of troubleshooting events, 
we found that the AF DSCP alues being set by the peer in South Africa 
(and us passing them due to the old kit not being able to remark on 
ingress) was causing the color-aware policer in Uganda to drop traffic 
toward the customer there. 

I have heard similar stories where game traffic ended up in a 100 
kilobit/s VoIP queue which worked fine until there were a lot of nearby 
players in the game, then things started working very badly. Also nice 
corner case :P 

So yes, setting all external Internet traffic to DSCP=BE (0) is something 
one wants to do. 

-- 
Mikael Abrahamsson email: swmike () swm pp se 


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