Wireshark mailing list archives

Tap/Dissector in Lua


From: Michal Kinasiewicz <mikiones () gmail com>
Date: Sun, 28 Aug 2011 01:25:51 +0100

HI all.
I trying to write simple tap/dissector on communication between game server and client,
The idea is to log in text file ID's of request and following them replay.

I known the Server IP so i ruined tap on it. but in tap.packet(pinto,buffer,data) buffer i got whole frame including 
all headers form network layers. How make Wireshrank to pass only the TCP data to Tap.packet function ? 
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