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Tap/Dissector in Lua
From: Michal Kinasiewicz <mikiones () gmail com>
Date: Sun, 28 Aug 2011 01:25:51 +0100
HI all. I trying to write simple tap/dissector on communication between game server and client, The idea is to log in text file ID's of request and following them replay. I known the Server IP so i ruined tap on it. but in tap.packet(pinto,buffer,data) buffer i got whole frame including all headers form network layers. How make Wireshrank to pass only the TCP data to Tap.packet function ? ___________________________________________________________________________ Sent via: Wireshark-users mailing list <wireshark-users () wireshark org> Archives: http://www.wireshark.org/lists/wireshark-users Unsubscribe: https://wireshark.org/mailman/options/wireshark-users mailto:wireshark-users-request () wireshark org?subject=unsubscribe
Current thread:
- Tap/Dissector in Lua Michal Kinasiewicz (Aug 27)