Bugtraq mailing list archives

Re: Quake problem?


From: sideshow () SATURN TERAHERTZ NET (Matt Watson)
Date: Tue, 3 Nov 1998 17:19:25 -0600


Well, i haven't played quake in a long time, but to my knowledge, quake
doesn't give away the ip addresses  of everybody logged in, so yes its
still a bug, but since the server doesn't give away the address, its a
little difficult to accomplish since you'd have to know the ip address in
avdance..

-- Matt Watson
   TeraHertz Communications Administrator

On Sun, 1 Nov 1998 mj () SMACKDADDY NET wrote:

I apoligize in advance if this seems unimportant or if anything resembling
this was ever posted in the past.  I looked through the archive and came
across nothing.

In playing with a friend of mine's code (dcd3 by Volatile) and combing
through the bugtraq archives...i came across something that i found
interesting.  In May of this year, Ambrose Feinstein said...
"actually, using the attack on yourself for the same set of servers would
work too; if a netquake server gets a connection from an ip already
connected, even on a different port, it drops both."
Assuming this is correct, what stops anyone running a variation of unix to
send a spoofed packet to the quake server of anyone they dont like and
having the quake server drop both connections?
This would cause that person pinging 300+ and getting wooped by the person
from the edu pinging 130 to have full control over whether the person
could play or not.  Just a thought....Lemme know if anyone can produce
this with some success.

Mike
mj@efnet
MyDesktop Networks - http://www.mydesktop.com




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