funsec mailing list archives
RE: GMSV: Spores
From: Blanchard_Michael () emc com
Date: Mon, 27 Mar 2006 12:45:07 -0500
Adding to the tangent... So any idea if it's a pay per play game like Everquest 2, Dark Oage of Camelot, the sims, etc? The last thing I need is another game that has a monthly fee for me to play, EQ2 takes up far more of my time than my wife cares for... But at least it keeps me out of the strip clubs :-) Michael P. Blanchard Antivirus / Security Engineer, CISSP, GCIH, MCSE, MCP+I Office of Information Security & Risk Management EMC ² Corporation 4400 Computer Dr. Westboro, MA 01580 -----Original Message----- From: funsec-bounces () linuxbox org [mailto:funsec-bounces () linuxbox org] On Behalf Of David M Chess Sent: Monday, March 27, 2006 9:41 AM To: funsec () linuxbox org Subject: Re: [funsec] GMSV: Spores Just to extent the tangent... *8)
From: Col <colweb () gmail com>
I watched the video recently, and I got the distinct impression he actually went and explored another galaxy and attacked what he described as "someone else's world". Sounded quite multiplayer to me.
I finally got around to watching the whole thing, and what he says confirms what I'd heard; it's multiplayer in the sense that the universe that I'm playing in is populated by _copies_ of species and worlds created by other players. But in terms of actual impact of game actions it's single-player: when I in my universe fly over to a world that you created (that is, the copy of it that my game has sucked down from the net), and conquer it or destroy it or plant colonies on it or trade with it or whatever, those actions of mine don't do anything to your own original version of that world in your universe. He did imply very briefly that you might get some sort of more indirect feedback about what other people were doing with their copies of stuff that you created, but it was clear that it's not a multiplayer game in the usual sense that if I shoot a bullet in my play-space, it can break things in yours. (Which makes sense, give that The Sims and The Sims 2 are also very much that way; I can upload copies of objects and houses and Sims that I've created and you can download and use them, but if your copy of my Sally Raptor gets married or drowns or something, that has no effect whatever on my original.) It's an interesting hybrid. Sort of like (and I think he fell just short of making this point in his talk) leveraging the player community for game content creation in the way the Open Source movement leverages the community for program development. Applications to the security community are left as an exercise for the reader... *8) DC _______________________________________________ Fun and Misc security discussion for OT posts. https://linuxbox.org/cgi-bin/mailman/listinfo/funsec Note: funsec is a public and open mailing list. _______________________________________________ Fun and Misc security discussion for OT posts. https://linuxbox.org/cgi-bin/mailman/listinfo/funsec Note: funsec is a public and open mailing list.
Current thread:
- GMSV: Spores Fergie (Mar 08)
- Re: GMSV: Spores Blue Boar (Mar 09)
- <Possible follow-ups>
- RE: GMSV: Spores Blanchard_Michael (Mar 09)
- RE: GMSV: Spores David M Chess (Mar 09)
- Re: GMSV: Spores Col (Mar 10)
- Re: GMSV: Spores David M Chess (Mar 27)
- RE: GMSV: Spores David M Chess (Mar 09)
- RE: GMSV: Spores Blanchard_Michael (Mar 27)