nanog mailing list archives

Re: MTU of the Internet?


From: Phil Howard <phil () charon milepost com>
Date: Fri, 6 Feb 1998 09:14:56 -0600 (CST)

Frank Kastenholz writes...

note well that _none_ of this has to do with pmtu. none of this has
to do with the oft-proclaimed poor quality of m.s. software.

Turn the MTU down, way down, and see how it affects things.  At what point
in number of connections does the problem happen with MTU=1500 and at what
point does it happen with MTU=600 and even MTU=200.

Of course changing MTU isn't the correct solution, nor is changing the
number of connections.  But these are workarounds that do work, for now.

Perhaps the retransmission timeout is the real problem as suggested, but
given there are different effects based on what client stack is used, as
apparently see on the end results and packet traces with Windows 95 and
Linux as the clients, there is some effect by the client.  That may not
be the true cause, but it should be discovered and logically ruled out if
it isn't.


<soapbox>
moral of the story
theorizing is wonderful
but a good packet trace beats a theory every time

and understanding how the protocols are _supposed_ to work
and then trying to figure out why they don't is a lot more
productive than bashing mammoth-software-corporations,
though a lot harder
</soapbox>

I'll admit to having never read the _whole_ protocol, so I will make a
point to do that at some point.  But having read the details on slow start
as a result of this thread, I find it's not what I proposed, although I
can now see that it, too, would have been explained as I explained my idea,
so the explanation was flawed.  I might try to implement my ideas via UDP
and see what kinds of effects I can really get over real networks of the
1990's, understanding that the original design was done in the 1980's and
before with slow links and slow routers.

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