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Re: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)]


From: "tony sarendal" <dualcyclone () gmail com>
Date: Tue, 7 Mar 2006 18:05:05 +0000

On 07/03/06, Gunther Stammwitz <gstammw () gmx net> wrote:




-----Ursprüngliche Nachricht-----
Von: owner-nanog () merit edu [mailto:owner-nanog () merit edu] Im
Auftrag von Fergie
Gesendet: Dienstag, 7. März 2006 18:16
An: gstammw () gmx net
Cc: nanog () nanog org
Betreff: UDP Badness [Was: Re: How to measure network
quality&performance for voip&gameservers (udp packetloss,
delay, jitter,...)]

[...]

So to answer your question, I think it really depends on how
the application itself handles UDP traffic, adapts to any
sort of RTT measurements, delay/jitter, etc.

- ferg

Hello Fergie,

You are right - but there must be some sort of tool that can generate udp
packets at a specified rate (or bandwidth) and measure if they are
arriving
in order, if there is loss and what the jitter is or something like that.
Does anyone know some kind of tool?

Gunther



Iperf comes to mind.

/Tony

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