nanog mailing list archives

Re: gamer "lag" dashboard


From: Josh Luthman <josh () imaginenetworksllc com>
Date: Mon, 19 Jan 2015 18:18:38 -0500

IXIA would be the first product to look at as far as emulating traffic.


Josh Luthman
Office: 937-552-2340
Direct: 937-552-2343
1100 Wayne St
Suite 1337
Troy, OH 45373

On Mon, Jan 19, 2015 at 6:16 PM, George Herbert <george.herbert () gmail com>
wrote:

Emulating game traffic...  Good luck with that.  You'll probably have to
figure it out and build your own models per service, though a lot is
encapsulated in https.

In terms of showing it to the public, look at Zabbix and Zenoss; both do
dashboards and managing multiple realtime monitoring / performance info
feeds well.

George William Herbert
Sent from my iPhone

On Jan 19, 2015, at 2:10 PM, Michael O Holstein <
michael.holstein () csuohio edu> wrote:

?Can someone point me in the right direction for something that allows
creation of a "dashboard" with current and statistical latency to the
various game servers (PC, Xbox, PS4, etc) ? .. I'm in the education space
and we get lots of questions/complains about this and would like a way to
make the stats public.


I could roll something with RRD and Smokeping but with all the
packet-shaping crapola (including that which we use here) I need something
that emulates the actual game traffic as would be classified by all the
network crap that endeavors to mess with it.


(not intended to be an argument about QoS and prioritization, responses
addressing either --or the politics thereof-- really aren't helpful).


TIA,


Michael Holstein

Network & Data Security

Cleveland State University



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