nanog mailing list archives

Re: gamer "lag" dashboard


From: Charles N Wyble <charles () thefnf org>
Date: Mon, 19 Jan 2015 20:54:27 -0600

Ixia is very very expensive and has its own sets of "fun", though it is a nice appliance for playing with packets. 
Though its more for protocol compliance testing and load generation.

You'll find that protocol exploration and... hmmmm... exploitation is an incredibly mature field in floss. 

https://code.google.com/p/ostinato/ would probably do what you need ( since you'll basically be spending lots of time 
with pcap capture and replay ). Once you get tired of spending expensive labor time on this project, you can throw some 
grad students, xboxes and scapy in a room and have them automate the process for you. :-) 

Also checkout http://www.pcapr.net/home ( specifically pcapr on premise)  to manage and analyze captured pcaps. Of 
course security onion must be considered if you want a more robust capture and management toolkit. Aol wrote something 
called moloch, that's on my list of tools to play with this year.

Wireshark wiki has many other things linked for pcap related play. 

My $dayjob involves supporting people who do horrible horrible things to packets and tcp stacks for fun and profit. So 
I've become very proficient with an extensive floss toolkit around this stuff. With a bit of critical thinking and 
research, you'll be able to devise a strategy that works.

Also +1 for Zenoss. That is a fantastic NMS. Written in python, so hooking up scapy to do periodic game latency checks 
would be slick and a natural fit. 

On January 19, 2015 5:18:38 PM CST, Josh Luthman <josh () imaginenetworksllc com> wrote:
IXIA would be the first product to look at as far as emulating traffic.


Josh Luthman
Office: 937-552-2340
Direct: 937-552-2343
1100 Wayne St
Suite 1337
Troy, OH 45373

On Mon, Jan 19, 2015 at 6:16 PM, George Herbert
<george.herbert () gmail com>
wrote:

Emulating game traffic...  Good luck with that.  You'll probably have
to
figure it out and build your own models per service, though a lot is
encapsulated in https.

In terms of showing it to the public, look at Zabbix and Zenoss; both
do
dashboards and managing multiple realtime monitoring / performance
info
feeds well.

George William Herbert
Sent from my iPhone

On Jan 19, 2015, at 2:10 PM, Michael O Holstein <
michael.holstein () csuohio edu> wrote:

?Can someone point me in the right direction for something that
allows
creation of a "dashboard" with current and statistical latency to the
various game servers (PC, Xbox, PS4, etc) ? .. I'm in the education
space
and we get lots of questions/complains about this and would like a
way to
make the stats public.


I could roll something with RRD and Smokeping but with all the
packet-shaping crapola (including that which we use here) I need
something
that emulates the actual game traffic as would be classified by all
the
network crap that endeavors to mess with it.


(not intended to be an argument about QoS and prioritization,
responses
addressing either --or the politics thereof-- really aren't helpful).


TIA,


Michael Holstein

Network & Data Security

Cleveland State University


!DSPAM:54bd9147175514905077569!

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