nanog mailing list archives
Re: Gaming Consoles and IPv4
From: Daniel Sterling <sterling.daniel () gmail com>
Date: Wed, 30 Sep 2020 17:28:30 -0400
On Wed, Sep 30, 2020 at 3:09 PM Vincent Bernat <bernat () luffy cx> wrote:
Not sure about that. To avoid cheaters, multiplayer games are likely to be mediated by a server running the same game engine to manage state of each player.
Probably veering off topic for the list here, but yes -- the advantage to playing on an xbox is Microsoft has Locked Down the system, so you encounter essentially no cheaters if you're connected to Microsoft's multiplayer service (xbox live) and using dedicated FPS hosts. MS seems to have successfully locked down xbox enough so that no one has figured out a way to get on xbox live with a "hacked" xbox (one running non-MS code). or if they have, that's a big enough zero day they're keeping it to themselves. Having a locked down system that prevents cheaters is a big plus for CoD, which otherwise is indeed rife with "hacked lobbies" and even PCs running hacked clients that connect to and successfully mess up the state of a managed dedicated Activision server.
Current thread:
- Re: Gaming Consoles and IPv4, (continued)
- Re: Gaming Consoles and IPv4 Matthew Petach (Sep 28)
- Re: Gaming Consoles and IPv4 Matt Erculiani (Sep 28)
- Re: Gaming Consoles and IPv4 Valdis Klētnieks (Sep 28)
- Re: Gaming Consoles and IPv4 Chris Adams (Sep 28)
- Re: Gaming Consoles and IPv4 Seth Mattinen (Sep 28)
- Re: Gaming Consoles and IPv4 Owen DeLong (Sep 30)
- Re: Gaming Consoles and IPv4 Daniel Sterling (Sep 30)
- Re: Gaming Consoles and IPv4 Josh Luthman (Sep 30)
- Re: Gaming Consoles and IPv4 Daniel Sterling (Sep 30)
- Re: Gaming Consoles and IPv4 Vincent Bernat (Sep 30)
- Re: Gaming Consoles and IPv4 Daniel Sterling (Sep 30)