Educause Security Discussion mailing list archives

Re: gamer clubs


From: Glen Shere <g-shere () ONU EDU>
Date: Wed, 6 Apr 2016 09:15:45 -0400

Any kind of rate limiting, NAT, packet blocking heuristics, or firewall
*will* eventually disrupt online gaming, either by blocking traffic or
adding latency. You just can't predict what the next game will require; all
of them basically assume they're running in a home.

If you aren't a "gamer", perhaps it isn't obvious that even a little bit
more latency can dramatically impact the entertainment value of online
games. This is why some games even attempt "peer-to-peer" traffic.

and yes, I'll echo Dan Oachs' comment: if you can believe it, native IPv6
support seems to help out gaming quite a bit. The Microsoft console
sometimes (always?) creates Teredo tunnels to... something, I would guess a
Microsoft proxy service, in the absence of native IPv6.

On Wed, Apr 6, 2016 at 8:39 AM, Sprague, Randy <
randy.sprague () cincinnatistate edu> wrote:

Thanks to those that have responded. I believe that I need to add more to
my initial post.

We are a community college, no degree in gaming, the request has the
backing of one faculty member and a few students that have formed a gamer
club.



Definitely an isolated network, they desire and we would agree this would
be a BYOD computer, on the fence with allowing third party
switch/hub/routers, they are asking for 50mb rate limit, at first blush is
seems high.

Additional thoughts, we have no policy that directly addresses gaming
clubs. Someone brought up NAT issues with some games and the number of
external IP addresses, a concern that I had also heard was reputation
blocking on the addresses.

Thanks again,



Randy Sprague

Enterprise and Infrastructure Manager

Cincinnati State Technical and Community College



*From:* The EDUCAUSE Security Constituent Group Listserv [mailto:
SECURITY () LISTSERV EDUCAUSE EDU] *On Behalf Of *Sprague, Randy
*Sent:* Tuesday, April 5, 2016 4:55 PM
*To:* SECURITY () LISTSERV EDUCAUSE EDU
*Subject:* [SECURITY] gamer clubs



Hello, I have been requested to provide connectivity for a gamer club
using the college’s network and internet connection. What are others doing?
Am I over reacting by not allowing such activity?

Thanks much,



Randy Sprague

Enterprise and Infrastructure Manager

Cincinnati State Technical and Community College




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